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Sorry for the long delay, been modelling the low polys and testing the bakes. Now the normal maps are done and applied on the low polys for viewing in Maya. 9869 tris were used.
Feel like turning him into a melee specialist rather than an all-rounder. Maybe we'll see some ranged weaponry on his shield. The halberd design is rather simple at the moment, but i'll explore more shapes in 3D.

You must be wondering, how many frickin' WIPs am I gonna post up?
The answer : OVER NINE THOUSAND!!! (Sorry, lame personal joke.)
The paddings for the 'fleshy' parts such as the abdomen and thighs are done now, I modelled them manually for more control over how they'll look. Also added details here and there, trying to maintain a balanced design overall. I guess it's time to create his equipment.
Armament :
1x Arm Cannon + Detachable Blade
1x Bigass Shield
?x Grenades

- Upper arm musculature (Paddings and linings and such)
- Increase thigh size
- Extra equipment around the belt (Grenades, tools)
- Armoured gloves
*Comments and suggestions are welcome.
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