Saturday, January 1, 2011
Sunday, December 26, 2010
Tuesday, December 14, 2010
Friday, December 10, 2010
Tuesday, December 7, 2010
Pre-Dominance War V - WIP 4
Sunday, December 5, 2010
Pre-Dominance War V - WIP 3
Saturday, December 4, 2010
Friday, December 3, 2010
Pre-Dominance War V - WIP 1
Sunday, October 31, 2010
Scorch In CryEngine 2 Update

Scorch's equipment (anti armor ordnance pack, tube thingy on his backpack) and vibroblade are done, so I will move on to the Deece (DC-17m Interchangeable Weapon System) pretty soon.
I installed Natural Mod for Crysis which makes the game look a tad more realistic, but it affected the Sandbox Editor as well hence the higher contrast in the preview pic above.
On the other hand, I missed my chance to get a set of small commando toys... T_T
Friday, October 15, 2010
Discovery of the Detail Map
I've been itching to learn about a slot in most game engines called the 'Detail Map', and to my pleasant surprise, it's really, really cool. It overlays a tilable texture map on your model which acts like a bump/specular map which seriously enhances the detail on your models (hence the term Detail Map). I used a simple tilable concrete texture for Scorch, and it turned out pretty good. UVs are apparently ignored, so it gets applied to the whole model. I'll need to dig deeper. Here's a comparison :
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