Sunday, December 26, 2010

United Nations Concept 1

Laying down ideas for United Nations mechs. To be used in a SRW game.

*Update : Camo

Friday, December 10, 2010

Pre-Dominance War V - WIP 4


Another update, with some red paint and a modification to the magic circle.

Tuesday, December 7, 2010

Pre-Dominance War V - WIP 4



Almost done, i'll try out another pattern for the magic circles, and whip up a simple pedestal. Maybe overlay some textures as well.

Sunday, December 5, 2010

Pre-Dominance War V - WIP 3


Mini update. Trying out some glow lines, and baked a lightmap (very subtle). Glow lines will be a lot less than this, with varying thickness. Zzzz not much time today, need to prepare lesson notes for an introduction to normal maps.

Saturday, December 4, 2010

Pre-Dominance War V - WIP 2

Smacked on some base colours and detail lines. So much work left.

Friday, December 3, 2010

Pre-Dominance War V - WIP 1

Time's running out! Challenge ends on the 6th! There seems to be an extension, but it's unconfirmed, so i'm not taking any chances. The model's ready for unwrapping and texturing. Sits at exactly 3000 triangles.




Sunday, October 31, 2010

Scorch In CryEngine 2 Update


Scorch's equipment (anti armor ordnance pack, tube thingy on his backpack) and vibroblade are done, so I will move on to the Deece (DC-17m Interchangeable Weapon System) pretty soon.

I installed Natural Mod for Crysis which makes the game look a tad more realistic, but it affected the Sandbox Editor as well hence the higher contrast in the preview pic above.

On the other hand, I missed my chance to get a set of small commando toys... T_T

Friday, October 15, 2010

Discovery of the Detail Map

I've been itching to learn about a slot in most game engines called the 'Detail Map', and to my pleasant surprise, it's really, really cool. It overlays a tilable texture map on your model which acts like a bump/specular map which seriously enhances the detail on your models (hence the term Detail Map). I used a simple tilable concrete texture for Scorch, and it turned out pretty good. UVs are apparently ignored, so it gets applied to the whole model. I'll need to dig deeper. Here's a comparison :

Friday, October 8, 2010

RC In CryEngine 2

Spent a good few days tinkering with Sandbox 2 Editor, and got good ol' Scorch into the engine without too much hassle.

The '2' at the back spells 'CryEngine2'. Had to crop it off.


Scorch chillin' at the beach. With a gun pointed at him.