Ahhh.... modelling is finally done. Now comes the worst part : UV-ing. Probably the most tedious process of all, where wrong/bad cuts and stretching would kill any mapping that might come later (normals/displacement/colour bla bla). After that i'll be adding holding edges for proper smoothing/subdividing in ZBrush.
*WARNING : (Fairly) LARGE IMAGE*
Nice! Detailing nowz!!!
ReplyDelete