Friday, December 26, 2008

The Pawn - Armament

Johnny requested that there be weapons, so weapons he shall receive! Resisting the urge to equip the Pawn with high-end fancy weapons, the Pawn gets a crude and cheap (yet effective) cleaver to hack enemies up after closing in with their not-so-advanced-arm-embedded machine guns. Yes I know they're pretty small, but those guns aren't supposed to do s**t (sorry, Pawns) besides peppering enemies with low caliber ammo and trying to look intimidating.

Supposed to post this yesterday, but Merry Christmas anyway~ *Adds Santa Hat*



Tuesday, December 23, 2008

The Pawn - Concept Sheet 3


Decided that a pawn should look like it's mass-produced, thus gave it a dusty, heavy and metallic colour scheme. Also shaded it and slapped on some textures for a better idea of its materials. Had quite some fun doing this, albeit a little tiring.

P.S : I know I left out the side view. Oh well.

Sunday, December 21, 2008

The Pawn - Concept Sheet 2

Kinda refined the concept, and made some tweaks to the head. A fun and refreshing break from 3D, and that dreadful experience with the corrupted file. Will try out several colour schemes later.

Thursday, December 18, 2008

The Pawn - Concept

Out of frustration and to heal the pain of the loss of work while ZBrushing, I started to sketch again after a loooong time, and this is the result of around 30 minutes of doodling. Very much inspired by Taehoon's 'Bigun', the winner of last year's Dominance War 2. Staying away from 3D for a while now.

Tuesday, December 16, 2008

Project Rithias 3D Permanently Stopped

The unthinkable happened. The program crashed while I was saving the ztool file, and I can't reopen it. The previous version of the file is just... too far back. Time to move on.

Rithias 3D - WIP 7


Almost there! Now, the backplate, hands and feet are all that's left. Of course, there'll be the 2nd lvl sculpt where I add irregularities and such but that'll come later.

Division levels are left at 5, so the details are a lil' jagged.

P.S : I think it looks like a caramel/toffee sculpture. Yummy!

Sunday, December 14, 2008

Rithias 3D - WIP 6


Update frenzy lol. Was using polygroups to hide the left lower leg but had the masking on and the sculpts didn't get mirrored. Ouch. But I think I'll leave it for tomorrow, I'll need a reason to wake up in the morning.

Rithias 3D - WIP 5


In the mood for some updates? Not much additional sculpting, but was tinkering with the materials and render options. Figuring out how to solve a mapping problem now.

Saturday, December 13, 2008

Rithias 3D - WIP 4


Okay, finally packed those UVs, and exported all the pieces into ZBrush. There was this problem when dividing the lower arms and thighs, because SPIKES were flying around. Apparently there was a bug with the smoothing, and I eventually managed to solve the problem.

Tuesday, December 9, 2008

Out Of Commission

Sucks hard when there're no updates. Sucks harder when you have a high fever. Well, at least it's before the festive seasons. Worst downtime of 2008, this fever made me lose sensation of my limbs (and face lol), but was remedied with the consumption of isotonic drinks.

Enough ranting. UV work is almost done, and after stretch-checking, the UVs will have to be placed in a specific layout in order to be read properly by the Unreal 3 Engine.

I'm so phobic of my bed (and lying down) right now.

Friday, December 5, 2008

WIP 2 & 3




Ooops missed a post, so here's WIP 2 & 3. Blocked out the rough shapes, will continue by adding holding edges where they're needed, and after refining the base model in ZBrush, I'll export & re-import the mesh and UV them.

Tuesday, December 2, 2008

Rithias 3D - WIP 1


Started modelling Rithias some time ago, and after some tutorial spamming I've decided to pick it up and continue with the modelling. I intend to bring the completed model into UT3 as a playable character, so wish me luck!