Sunday, October 31, 2010

Scorch In CryEngine 2 Update


Scorch's equipment (anti armor ordnance pack, tube thingy on his backpack) and vibroblade are done, so I will move on to the Deece (DC-17m Interchangeable Weapon System) pretty soon.

I installed Natural Mod for Crysis which makes the game look a tad more realistic, but it affected the Sandbox Editor as well hence the higher contrast in the preview pic above.

On the other hand, I missed my chance to get a set of small commando toys... T_T

Friday, October 15, 2010

Discovery of the Detail Map

I've been itching to learn about a slot in most game engines called the 'Detail Map', and to my pleasant surprise, it's really, really cool. It overlays a tilable texture map on your model which acts like a bump/specular map which seriously enhances the detail on your models (hence the term Detail Map). I used a simple tilable concrete texture for Scorch, and it turned out pretty good. UVs are apparently ignored, so it gets applied to the whole model. I'll need to dig deeper. Here's a comparison :

Friday, October 8, 2010

RC In CryEngine 2

Spent a good few days tinkering with Sandbox 2 Editor, and got good ol' Scorch into the engine without too much hassle.

The '2' at the back spells 'CryEngine2'. Had to crop it off.


Scorch chillin' at the beach. With a gun pointed at him.