Tuesday, March 31, 2009

DW4 | 3D | Rithanicus X68 - WIP 2


Well... nothing much i can say about this update. I know i'm slow lol.

Sunday, March 29, 2009

DW4 | 3D | Rithanicus X68 - Concept Doodle 6


Just to keep things going, i'll post this side view of the modified Rithanicus. Changed it into a reverse bipedal, considering that it'll be doing lotsa warps and making hard landings. And i really needed a side view to make things easier in 3D.

Thursday, March 26, 2009

Out With The Old

Billy Mays here, with another FANNNTASsTIC product! *Just kiddin*

It's here, just when you thought you've got the latest piece of equipment, big, fat corporations slap you in the face with yet another improved product. That's right folks, INTUOS 4 has landed!

It's better than pr0nz.
Intuos 4 Homepage

Wednesday, March 25, 2009

DW4 | 3D | Rithanicus X68 - WIP 1

Been doing some research and testing on the hires-to-lowres workflow, and everything kinda worked out.

1) Make a hires model, do sculpting and detailing to it.
2) Export a lower res model of the detailed one and rebuild a base mesh by using 'Modify > Make Live' option.
3) UV unwrap the new base mesh
4) In ZBrush, use Zmapper to bake hires details onto the new base mesh.

Here's a screengrab of the head i've been testing the workflow on.

Sunday, March 22, 2009

DW4 | 3D | Rithanicus X68 - Concept Doodle 5

Nearing completion. This illustration is by all means a reference, and a lot changes will definitely be made during the sculpting phase. So far it has been mistaken as a Demon Prince class, but it is in fact a Machine > Cyborg(Demon) class.

Thursday, March 19, 2009

DW4 | 3D | Rithanicus X68 - Concept Doodle 4


Need to break away from the mind-blockage, so i did some heads. Already decided to go with #3, which is pretty much how i wanted it since the start.

DW4 | 3D | Rithanicus X68 - Concept Doodle 3


Having problems deciding on which silhoutte to go for. Did a mistake and overwhelmed myself with small details.

Wednesday, March 18, 2009

DW4 | 3D | Rithanicus X68 - Concept Doodle 2



Exhausting myself too early in the competition, lol. The concept is intimidating in a sense that it'll be uber hard to flesh out in 3D. Will try a minimalist sketch over to see how things go.

*EDIT* Did some resizing on the thighs. May not look significant at first, but the thighs have been shrunk considerably.

DW4 | 3D | Rithanicus X68 - Concept Doodle 1



Playing around with ideas, nothing is concrete at the moment. On thing that's certain is that Rithanicus X68 is equipped with the technology to warp into and around the battlefield, like Warp Spiders from the Warhammer 40k universe.

I'll also have to do a fusion of demonic and sci-fi styles for the armor design. Weapons are open for suggestions.

Gameartisans go HERE for my WIP thread. Non-forumers are always welcome to leave comments on this blog.

Sunday, March 15, 2009

Dominance War IV - Has Begun!

There is no excuse for not knowing. The most highly-anticipated game art competition of the year... has begun. Start reading, mortals.

Happiness in abundance

Friday, March 13, 2009

Bring Out Teh Pitchforks!

To my utmost disappointment, the biggggeessst game art competition just got delayed. Some senior artists almost slit their wrists upon knowing that.

On a different note, i've been feeling a little down lately, time and time again the people i know make me realize that almost no one else in my circle gives a damn has any interest or exposure to game art. No offense to those who do not know about game art, i'm not directing hate or anything at you guys. Maybe i'm just feeling a little lonely at the moment.

*End of rant*

I guess the delay is letting a lot of the professionals out there time to finish up their work for the week, and have fun on the weekends when it begins. I also stumbled upon a cool 2D painting program called 'Alchemy' but i've yet to try it out. 

Oh no i promised Predator to help him out with his shooting in town. Time to lend a hand to UTAR peeps.

Calvin out.

Thursday, March 12, 2009

Vengeance Is Served

You bet it was, on an ice-cold dish, too. 

What the fuck? Me, awake at 6 in the morning? That's right folks, thanks to a fucking cockroach i am. And yes, i'm terribly phobic of the flying variant due to extremely unpleasant past experiences with them. 

Naturally, nerve-toxins were administered to disable the threat and successfully stopped it in its tracks. But it just wasn't enough. It was struggling to get back on its feet, eager to terrorize its victim even further. 

But enough was enough. Vengeance must be served. 


And so it was. Apparently shots from a lesser weapon failed to deal the killing blow, and forced me to bring out the big one. It did the job, with results much better than i anticipated. Pbbft.

Wednesday, March 11, 2009

Featured!

Oh lol my Pawn got featured by emciem in his article 'The Third Dimension - Volume 28'. He also features A LOT of highly talented 3D artists in his bi-weekly article. Go check it out for tonnes of awesome.

The Third Dimension - Volume 28

Thursday, March 5, 2009

General Demaenetus - Poster


Weee, another poster! Just couldn't resist the urge. Dom. War 4's main challenge is starting on the 12th, according to fellow forumers. Maybe i should work on the wacom mobile suit comp now.

Sunday, March 1, 2009

Dom. War 4 Mini Challenge - War General Portraits - Submission Sheet



It is done. And there's only so much of the weekend left. I really need to buy a game or something before the main competition starts or i'll burn out.

In any case, i love how the general turned out, i'm glad i restarted the project after ditching the old general. Calvin out.