Wednesday, March 25, 2009

DW4 | 3D | Rithanicus X68 - WIP 1

Been doing some research and testing on the hires-to-lowres workflow, and everything kinda worked out.

1) Make a hires model, do sculpting and detailing to it.
2) Export a lower res model of the detailed one and rebuild a base mesh by using 'Modify > Make Live' option.
3) UV unwrap the new base mesh
4) In ZBrush, use Zmapper to bake hires details onto the new base mesh.

Here's a screengrab of the head i've been testing the workflow on.

1 comment:

  1. whoa, nice progress. u could try to make the jaw (and teeth) seperately, as u can play around with it later on (and makes the teeth more defined). looking forward to the body. :D

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