Game developer Vigil has been working on a Warhammer 40k MMO for a looong time now, and all they gave us was a piece of concept art with an orc ship in it.
Now, they're feeling generous.
You know you want to.
Game developer Vigil has been working on a Warhammer 40k MMO for a looong time now, and all they gave us was a piece of concept art with an orc ship in it.
Now, they're feeling generous.
You know you want to.
An article on the importance of reference by Laurens Corijn. Mostly related to automobile design but still worth reading.
The Importance Of Reference by Laurens Corijn
The title might make me sound enthusiatic about it, but i'm not the least happy about it. I'll be there for my sister's 2nd wedding reception on Saturday, and should be back on Sunday.
As for work, a model got approved by the director/client last night at 10.30pm. Now it's time for the rigger/animator to have fun. :D
Sooo sorry I can't provide any updates for the time being, I'm currently working on a TVC so there won't be any progress on the Knight for another week.

Trying a military green on the rubbery parts, and a tertiary grey for the armor. Also added some paint stripes. On the other hand, the UT3 test was only half successful, it's such a sensitive engine where a slight mistake in the import workflow could mess the whole thing up at the end. The rigging was done in Max, so the weights weren't exactly well done. Will do more tests and do this again soon.
Unreal Tournament 3 belongs to Epic Games.
Texturing for the knight is almost done, gonna get some feedback and make some changes. Will finish up the weapons a little later, I'm excited about playing this model in UT3.
Feel like turning him into a melee specialist rather than an all-rounder. Maybe we'll see some ranged weaponry on his shield. The halberd design is rather simple at the moment, but i'll explore more shapes in 3D.

You must be wondering, how many frickin' WIPs am I gonna post up?
The answer : OVER NINE THOUSAND!!! (Sorry, lame personal joke.)
The paddings for the 'fleshy' parts such as the abdomen and thighs are done now, I modelled them manually for more control over how they'll look. Also added details here and there, trying to maintain a balanced design overall. I guess it's time to create his equipment.
Armament :
1x Arm Cannon + Detachable Blade
1x Bigass Shield
?x Grenades

- Upper arm musculature (Paddings and linings and such)
- Increase thigh size
- Extra equipment around the belt (Grenades, tools)
- Armoured gloves
*Comments and suggestions are welcome.
Went to the mid year war zone... just to get shots of the girls.
1st pair of Avira girls strutting their stuff
Mmmm.
Go Play Play Corner. I went away.
MMORPG cosplayers
CiB Net Station and their cosplayers
Goth girls!
Girls of *insert company name here* who asked if i speak mandarin. Haha.
2nd pair of Avira girls
Avira girls as one!
Again!
P.S : Do not use these photos for any purpose without my permission, thanks.

Ah... something to keep me occupied. Figured I should make a series of chess-pieces inspired mecha/suits for fun. After the Pawn comes the Knight, which I intend to turn into a armored suit instead of a pilotable mecha.
Users of these suits are naturally of nobility and have undergone cybernetic enhancements. Thinking of arming them with an arm-gun+pressure spike for versatility in combat, and a shield which serves more than one purpose. The suits will also be outfitted with anti-grav units for mobility.