Showing posts with label Dominance War V. Show all posts
Showing posts with label Dominance War V. Show all posts

Friday, April 8, 2011

Dominance War V - 3D WIP 3



Today's updates :

1) Seams on coat

2) Helmet variations

3) Lights! :D

Thursday, April 7, 2011

Dominance War V - 3D WIP 2


1) Fixed the helmet's 'ear piece' and back + minor design changes

2) Made inner collar + accessory

3) Rough block out of sleeves

4) Wasted time looking for a free 3D model of formal slacks

5) Bathed the dog

Thread linky link link


Wednesday, April 6, 2011

Dominance War V - 3D WIP 1


Update! Worked on the coat today, and it's my first time modelling clothing! No idea what to call him, so he'll be the God Of The Void for now.

Monday, April 4, 2011

Dominance War V - Concept WIP 1



Going for a humanoid this year. I know I have a helmet fetish, I just can't help it :D Still playing around with the design for now, I'm still caught up with the Cross Fate project.

On a side note, I went for another volunteer session at the dog shelter, and took more videos this time. Might post 'em up sometime soon.

Friday, December 10, 2010

Pre-Dominance War V - WIP 4


Another update, with some red paint and a modification to the magic circle.

Tuesday, December 7, 2010

Pre-Dominance War V - WIP 4



Almost done, i'll try out another pattern for the magic circles, and whip up a simple pedestal. Maybe overlay some textures as well.

Sunday, December 5, 2010

Pre-Dominance War V - WIP 3


Mini update. Trying out some glow lines, and baked a lightmap (very subtle). Glow lines will be a lot less than this, with varying thickness. Zzzz not much time today, need to prepare lesson notes for an introduction to normal maps.

Saturday, December 4, 2010

Pre-Dominance War V - WIP 2

Smacked on some base colours and detail lines. So much work left.

Friday, December 3, 2010

Pre-Dominance War V - WIP 1

Time's running out! Challenge ends on the 6th! There seems to be an extension, but it's unconfirmed, so i'm not taking any chances. The model's ready for unwrapping and texturing. Sits at exactly 3000 triangles.