Ahhh.... modelling is finally done. Now comes the worst part : UV-ing. Probably the most tedious process of all, where wrong/bad cuts and stretching would kill any mapping that might come later (normals/displacement/colour bla bla). After that i'll be adding holding edges for proper smoothing/subdividing in ZBrush.
*WARNING : (Fairly) LARGE IMAGE*
Friday, February 6, 2009
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Nice! Detailing nowz!!!
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