Sunday, December 26, 2010

United Nations Concept 1

Laying down ideas for United Nations mechs. To be used in a SRW game.

*Update : Camo

Friday, December 10, 2010

Pre-Dominance War V - WIP 4


Another update, with some red paint and a modification to the magic circle.

Tuesday, December 7, 2010

Pre-Dominance War V - WIP 4



Almost done, i'll try out another pattern for the magic circles, and whip up a simple pedestal. Maybe overlay some textures as well.

Sunday, December 5, 2010

Pre-Dominance War V - WIP 3


Mini update. Trying out some glow lines, and baked a lightmap (very subtle). Glow lines will be a lot less than this, with varying thickness. Zzzz not much time today, need to prepare lesson notes for an introduction to normal maps.

Saturday, December 4, 2010

Pre-Dominance War V - WIP 2

Smacked on some base colours and detail lines. So much work left.

Friday, December 3, 2010

Pre-Dominance War V - WIP 1

Time's running out! Challenge ends on the 6th! There seems to be an extension, but it's unconfirmed, so i'm not taking any chances. The model's ready for unwrapping and texturing. Sits at exactly 3000 triangles.




Sunday, October 31, 2010

Scorch In CryEngine 2 Update


Scorch's equipment (anti armor ordnance pack, tube thingy on his backpack) and vibroblade are done, so I will move on to the Deece (DC-17m Interchangeable Weapon System) pretty soon.

I installed Natural Mod for Crysis which makes the game look a tad more realistic, but it affected the Sandbox Editor as well hence the higher contrast in the preview pic above.

On the other hand, I missed my chance to get a set of small commando toys... T_T

Friday, October 15, 2010

Discovery of the Detail Map

I've been itching to learn about a slot in most game engines called the 'Detail Map', and to my pleasant surprise, it's really, really cool. It overlays a tilable texture map on your model which acts like a bump/specular map which seriously enhances the detail on your models (hence the term Detail Map). I used a simple tilable concrete texture for Scorch, and it turned out pretty good. UVs are apparently ignored, so it gets applied to the whole model. I'll need to dig deeper. Here's a comparison :

Friday, October 8, 2010

RC In CryEngine 2

Spent a good few days tinkering with Sandbox 2 Editor, and got good ol' Scorch into the engine without too much hassle.

The '2' at the back spells 'CryEngine2'. Had to crop it off.


Scorch chillin' at the beach. With a gun pointed at him.

Wednesday, August 25, 2010

Republic Commando - Scorch WIP

I forgot how time consuming it was to get textures to look right. At least it feels good to be working on something i'm crazy about.


 


Still far from done, this is just the first layer of scratches. More scratches, dirt and blaster/burn marks to come!

Friday, August 20, 2010

Republic Commando - WIP 2

Finished up the basic commando texture, and just couldn't resist slapping on a Scorch (favourite commando) paint job. Scorch has a lot of blast/burn marks and scratches, but that'll come soon.


Monday, August 16, 2010

Republic Commando WIP

Wow, my last post was in May. A lot has happened since then, but i won't bore you with the details. Here's a lil' something to whet yer appetite.


Star Wars belongs to Lucasarts & George Lucas

Tuesday, May 11, 2010

The Knight GN-Custom - Front


My new deviantID back at deviantArt, showing the tiger decal on his chest piece.

Monday, May 3, 2010

The Knight GN Custom


Not gonna work on this no more besides posting other angles. Time to move on. Yes, no guns and grenades, just a good ol' choppa.

Tuesday, April 20, 2010

The Knight GN Custom Wires


Here are some wires of the high resolution model. Note that I applied polySmooth to the mesh (I accidentally deleted the construction history :P). Currently gathering references for a compact assault rifle, I have my eyes set on the G36C by the famous Heckler & Koch.

Sunday, April 18, 2010

My Game Art Workflow Simplified

No in-depth information on modelling techniques or normal map baking yet though. More wires to come soon.

Friday, April 16, 2010

Knight GN Custom - WIP 1

Hey everyone, it's been a while! Early this year I've been keeping myself busy (and my wallet sufficiently filled ) working on freelance jobs from a bunch of very different but cool people. Through this I get to work on a variety of subjects, including animals, watercraft and interiors.

Even so, I still wanna have some fun working in the game art category. I browsed through some of my old work and realized that the Knight needs a makeover. Hence I decided to edit it and create a GN Custom version of the Knight. 'GN' stands for Gan Ning, a Wu general in the 3 Kingdoms era, who shares the same family name 'Gan/Kam'.

I'll be giving him a different set of weapons that include a chinese 'dao', grenades, and a compact assault rifle. His role will be of a raider's, similar to his character in the Dynasty Warriors series.

Here you go.


Sunday, March 21, 2010

Swamped

As of late, I have been extremely busy working on jobs I took up to bulk up my portfolio and fund some 'improvements' to my home. I shall not reveal any details, but I can say that I have been working on subjects including watercraft (think 300m in length) and small animals.

I won't be indulging in any game art for the time being, as professional opportunities are scarce and there is simply no time for personal projects. Calvin out.

Friday, February 26, 2010

B1 Battle Droid WIP 2


I'm back in action! Completed the hi-poly torso today after a few hours of Maya love.
No sculpting work at the moment, so no eyes on the head yet. Ready to work on the arms!

Monday, February 22, 2010

Red Wolf Tech Logo


In the blink of an eye the CNY season nears its end. Time to get serious and get work done! Recently revamped the Red Wolf Tech logo, gave it a more intimidating pose as well as some depth by showing all four legs. Awaiting feedback for this one.

Monday, February 1, 2010

Red Wolf Tech Logos - WIP

Someone called for updates, and I shall deliver. Been working on the team logo during my free time, I've been doing a lot of cleaning around the house lately.



Monday, January 18, 2010

Out Of Commission

Been really sick recently, fever + vomitting + diarrhea + nausea really sucks. Even the thought of turning on the PC gives me a headache and a sudden urge to throw up. For the first time in a very long time games too,  made me want to barf. Okay I'll stop here I can't really compose sentences properly anymore I just thought that I should let you guys know that there won't be any major updates soon. Calv out.

Wednesday, January 6, 2010

B1 Battle Droid - First Look


Started work on the lovable and oh-so-killable battle droids of the Confederacy. Modeling purely from photo references is a challenge; I have to rely solely on my observational skills to get the model look as similar as possible.

Star Wars belongs to George Lucas & Lucasarts